RSS

Category Archives: Short Sided Games

‘Variable’ Goal Game [mine]

[I was looking for this and couldn’t find it, so I either have never written it up or didn’t categorize it very well.]

I find this a great way to teach and assess adapting to changes in play and changing the point of attach, as well as focusing on specific kinds of attacks (crosses, 1 v 1s, overloads, etc.), all of which can be easily incorporated into the game.

  • I’ve usually done this with three goals in a slightly shortened half field, but any number more than two would do (though I suspect anything more than four or five would become unwieldy; with that said, the more goals involved, the more the game emphasizes the mental aspect).
  • (The shortened half field is because I usually only have one full-size goal, and so I pull the cone goals away from midfield.)
  • Can be played with any kind of goals, but preferably different types, e.g. one full size plus Pug-nets, etc.

 

  • Each goal is numbered 1, 2, and 3. I usually start with the full-sized goal as 1 and move clockwise from there.
  • Teams of between five and eight depending on size of field. Can be played with more than two teams but this can get unwieldy.
  • Essentially a game of keep away.
  • As play develops, the coach ‘activates’ one of the goals by calling out the number.
  • Once a goal is activated, the game is live: the team with the ball attacks and the team without defends.
  • The live game can go as long as the coach wants, i.e. it can go back to keep away once the attacking team loses possession or the defending team can attack the activated goal if they gain possession.
  • The game goes back to keep away and the coach continues to ‘activate’ goals throughout.

 

  • You can see how the activation of goals can create specific situations in the natural flow of play.
  • If, say, everyone is focusing on goal #1, I can activate one of the other goals to force them to change the point of attack quickly.
  • If two players find themselves isolated, I can activate the nearest goal to create a 1 v 1 situation and talk about both offensive and defensive support.
  • If the ball ends up on a wing, I can activate the full goal to focus on crosses and/or wing play.
 

4 v 2 to 1 v 1

ScreenFlow from Ed DeHoratius on Vimeo.

Screen Shot 2018-02-10 at 9.58.30 AM

 

Inside – Outside Passing Game

I would progress this where, initially time is given for the team’s to switch and then the switching has to be done on the fly.

Screen Shot 2018-01-23 at 9.34.34 PM.png

ScreenFlow from Ed DeHoratius on Vimeo.

 

Defensive Pressure

Just thought of this one myself. We had some issues getting out of the back quickly enough, and I was looking at various transition games. This isn’t quite transition but might make a good first step. (And I forgot to add the ball to the illustration.)

  • grid maybe 20 x 15 with evenly spaced cones along the sideline
  • 3 v 2 (or similar; numbers are variable), each starting on opposite lines
  • defenders serve to attackers
  • attackers’ goal is to dribble across the opposite line
  • but they get a point for each sideline cone they pass (so, say, the full goal is worth 4)
  • should / hopefully focus on speed of attack and speed of defending / organizing because the attackers start scoring quickly
  • emphasize that attackers should not attack in straight lines only
  • defenders can attack the opposite goal if they win possession

Screen Shot 2017-05-08 at 9.12.35 AM

 

Inter Milan Possession Game

[from @ultimateplayerHQ]

  • four squares, maybe 5 x 5 or 10 x 10 (depending on level), each with a mini-goal at the back and in a total 20 x 20 or 30 x 30 grid
  • each square has a player that is restricted to that square; these players work together to maintain possession
  • one player in the middle who has unrestricted movement; this player is trying to win possession
  • if / when the player in the middle wins possession, he attacks the nearest goal / square and tries to score
  • if he scores, he switches with that player [my addition]; if he does not, play resumes
  • progressions:
    • more defenders [great, I suspect, for working on 1st and 2nd defender]
    • limit touches
    • change spacing of zones

ScreenFlow from Ed DeHoratius on Vimeo.

 

Attacking with Depth

[from coachestrainingroom.com]

  • a 3 v 3 + 3 (or similar, based on numbers)
  • the 3 v 3 plays in the 18 to goal
  • the +3 start with the ball above the 18
  • the +3 pass to find seams for service or in the defense
  • the 3 v 3 move and attack from the entry pass of the +3
  • the 3 v 3 can pass back to the +3
  • the defense can’t defend the +3

ScreenFlow from Ed DeHoratius on Vimeo.

 

Sigi Schmid – Developing Players Technically [SCCC 17] – Games to Encourage Combination Play