Category Archives: Shooting
By all means, admire the goal. But it’s posted here for the keeper’s footwork. When Villa first takes the shot, the keeper does the correct thing: he turns his hips (the dropstep), and runs while keeping his eye on the ball. Perhaps inexplicably, however, within a few yards of the goal, he (re)squares his hips and backpedals. When he makes a play for the ball, then, he jumps with his calves (because of the backpedal) rather than with his quads (which he would have / could have from the dropstep; and, of course, the quads are much bigger than the calves and are the muscles that generate jumping power).
I suspect, after watching it a few times, that he resquares his hips because he anticipates catching it, i.e. he squares to the ball so he can catch it facing forward, exactly what he should have done. Whether because of misjudgment, however, or a sudden gust of wind, the ball carries farther than he anticipates and he is no longer positioned to catch it. He makes a somewhat feeble attempt at parrying it (better, to be honest, than expected, given that he jumps from his calves), but is now out of position, and the ball finds its way under the bar.
If he had continued running the way he first did, I suspect he would have been able to parry it successfully: worst case scenario is a corner kick. But by resquaring his hips, whether well-intended or not, he makes it difficult (and in this case impossible) for him to catch the ball and prevent the goal.
Take a look for yourself and see what you think.
If you have one (or two) big goals (I’m assuming I won’t have four big goals), you could restrict the shooting, i.e. after two small-goal-shots, you have to shoot at the big goal with a goalie.
I didn’t like this drill at first; it seemed too contrived for my team / the level at which they play. But as I looked at it more and saw it in action, I realized that it fit this growing interest in simulating game situations, in the sense of creating ‘muscle memory’, so to speak, for situations (rather than for, say, individual moves). Not that I think that the exact scenario below will occur in a game, but I like the focus on the positive first touch, on the different moves, and on the finish with a shot. Not sure I’ll use it with my team, but wanted to have it to at least consider.